Players will accumulate play time for simply playing. As they accumulate time the system will check if they have met the criteria for a gift (if a VIP gift it will skip it). When the gift play time is met, the player receives an announcement, a New Gift Icon is shown on the screen (this icon is also a button to open the menu), and a "Redeem" button is added to that gift entry. If a gift consists of only Economics, Server Rewards, or Absolut Combat Money... it will not have a redeem button but instead just be given to the player. Otherwise, the player must hit "Redeem" to collect the items. Be warned, if time resets (see config options below) then the redeemable items will be cleared. This is to prevent errors and players from collecting gifts over the course of time.
Play time and pending gifts are saved for a configured amount of time (see config options below) from the time the player first connects. This means, a player rejoining within the configured amount of time will continue on the current gift objectives and be able to redeem earned gifts.
If a player is logged on during the time reset and even if they have the UI open at that moment, it will all refresh and reset.